Posted by Joshua Claybourn on 9 March 2005 | 6 responses
The Israeli Defense Forces only give “Dungeons and Dragons” players a low security clearance because they’re “detached from reality” and playing the game “indicates a weak personality.”
“It’s not a game of winners and losers…but rather an entry into another world with stories and plot changes.”
Sounds suspiciously like… writing fiction. Do authors get low security clearance too?
Evidently the Israeli Defense Forces think roleplaying is a sign of character weakness. Specifically anyone who admits to playing D&D is given a low security clearance. Glad the US Army doesn’t think this or I’d be in trouble…
We’ll see what the IDF think when I adorn my holy amulet and cast a divine spell using my mastery of necromancy. I was considering bending reality with an arcane wish spell, but I’m running a little low on experience points after the lotto drawing last night. Damn counter curses! Foiled again!
I shall imbibe of the mana potion and lie dormant, thereby increasing my rune, and attempt it with full vigor on the morn of the morrow…resplendent.
I’d imagine that D&D players may well be, on average, somewhat disconnected from “reality” — at least those portions of reality that don’t involve D&D. By virtue of not having time for anything else. Role-playing games eat up insane amounts of time.
The massive amount of time involved is part of what makes role-playing games so attractive for bored, single, socially isolated young males with nothing else to do (not that they’re the only ones who play, but they tend to get more out of the games, I think).
As for being easily influenced, though, that’s a load of crap. D&D players are by nature skeptics who like to make up their own mind about things. That’s what makes the imaginary worlds so great — you get to make up your own mind about *everything*.
“It’s not a game of winners and losers…but rather an entry into another world with stories and plot changes.”
Sounds suspiciously like… writing fiction. Do authors get low security clearance too?
D&D Security Risk
Evidently the Israeli Defense Forces think roleplaying is a sign of character weakness. Specifically anyone who admits to playing D&D is given a low security clearance. Glad the US Army doesn’t think this or I’d be in trouble…
We’ll see what the IDF think when I adorn my holy amulet and cast a divine spell using my mastery of necromancy. I was considering bending reality with an arcane wish spell, but I’m running a little low on experience points after the lotto drawing last night. Damn counter curses! Foiled again!
I shall imbibe of the mana potion and lie dormant, thereby increasing my rune, and attempt it with full vigor on the morn of the morrow…resplendent.
Lvl 12 Mage casts Ice Blast combined with Diffuse on Suicide Bomber Lvl 4
I know what you are thinking, just how does a Suicide Bomber gain levels?
I’d imagine that D&D players may well be, on average, somewhat disconnected from “reality” — at least those portions of reality that don’t involve D&D. By virtue of not having time for anything else. Role-playing games eat up insane amounts of time.
The massive amount of time involved is part of what makes role-playing games so attractive for bored, single, socially isolated young males with nothing else to do (not that they’re the only ones who play, but they tend to get more out of the games, I think).
As for being easily influenced, though, that’s a load of crap. D&D players are by nature skeptics who like to make up their own mind about things. That’s what makes the imaginary worlds so great — you get to make up your own mind about *everything*.
I’ve got some Flaming Underpants of Broccoli I’m willing to trade for anything with +2 to Goblins…